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    <title>Marvel Ultimate Alliance 2 Official Game Site</title>
    <link>http://www.marvelultimatealliance.com/en/news</link>
    <description>Marvel: Ultimate Alliance 2 official news</description>
    <dc:language>en</dc:language>
    <dc:creator>reifert@brightbulbideas.com</dc:creator>
    <dc:rights>Copyright 2009</dc:rights>
    <dc:date>2009-11-05T22:11:14-05:00</dc:date>
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    <item>
      <title>Game with Developers Friday Nov. 6th!</title>
      <link>http://marvelultimatealliance.marvel.com/en/news_comments/game_with_developers_friday_nov_6th/</link>
      <guid>http://marvelultimatealliance.marvel.com/en/news_comments/game_with_developers_friday_nov_6th/#When:22:11:14Z</guid>
      <description>MUA2 Superfans,


We had a Game with Developers session when we first launched the game in September. We got such a positive response from you that the developers want to get back online and play with you all again tomorrow. This time you not only get to play with all the Super Heroes and Villains from the original game, but if you purchase the Character and Simulation Mission Pack you also get to play as these 5 new characters 

•	Carnage

•	Magneto

•	Psylocke

•	Cable

•	Black Panther 


Timing

•	Friday November 6, 2009 from 5&#45;7PM EST / 2&#45;4PM PST

•	On Xbox Live

•	For more info click here

	


Note 

There are two packs online. One is 800 MS points that you purchase so you can play as all 5 characters and play through the simulation missions. The second is free and is a compatibility pack. This allows those of you who do not purchase the pack to play with friends online who did. If you don’t you won’t be able to see your friends new characters.</description>
      <dc:subject>Community News</dc:subject>
      <dc:date>2009-11-05T22:11:14-05:00</dc:date>
    </item>

    <item>
      <title>DLC Alternate Costume – Magneto</title>
      <link>http://marvelultimatealliance.marvel.com/en/news_comments/dlc_alternate_costume_magneto/</link>
      <guid>http://marvelultimatealliance.marvel.com/en/news_comments/dlc_alternate_costume_magneto/#When:18:01:51Z</guid>
      <description>Exclusive to VIPs</description>
      <dc:subject>Community News, Alt Costumes</dc:subject>
      <dc:date>2009-11-05T18:01:51-05:00</dc:date>
    </item>

    <item>
      <title>Magneto Ascendant &#45; Master of Magnetism</title>
      <link>http://marvelultimatealliance.marvel.com/en/news_comments/magneto_ascendant_master_of_magnetism/</link>
      <guid>http://marvelultimatealliance.marvel.com/en/news_comments/magneto_ascendant_master_of_magnetism/#When:02:13:17Z</guid>
      <description>What was the overriding “theme” or direction you tried to capture with Magneto?


Adam Olshan

Lead Animator


It was important to capture the feeling of “control” when animating Magneto. He’s a mutant who is in total control of his environment. He never expends any unnecessary effort. Magneto doesn’t throw haymaker punches or perform acrobatic roundhouse kicks. He is a master of his surroundings, to the point where he uses those surroundings to defeat his enemies. His movements generally keep him upright; in his posing, Magneto always feels balanced and in command.</description>
      <dc:subject>Community News</dc:subject>
      <dc:date>2009-11-05T02:13:17-05:00</dc:date>
    </item>

    <item>
      <title>DLC Alternate Costume – Black Panther</title>
      <link>http://marvelultimatealliance.marvel.com/en/news_comments/dlc_alternate_costume_black_panther/</link>
      <guid>http://marvelultimatealliance.marvel.com/en/news_comments/dlc_alternate_costume_black_panther/#When:19:28:46Z</guid>
      <description>Exclusive to VIPs</description>
      <dc:subject>Community News</dc:subject>
      <dc:date>2009-11-04T19:28:46-05:00</dc:date>
    </item>

    <item>
      <title>The Making of the Ruler of Wakanda – The Black Panther</title>
      <link>http://marvelultimatealliance.marvel.com/en/news_comments/the_making_of_the_ruler_of_wakanda_the_black_panther/</link>
      <guid>http://marvelultimatealliance.marvel.com/en/news_comments/the_making_of_the_ruler_of_wakanda_the_black_panther/#When:23:32:54Z</guid>
      <description>What was the overriding “theme” or direction you tried to capture with Black Panther?


Katie Orcutt

Animator


He’s not your average character. He’s got energy projection, the strength and agility of a supernatural predator and, because we’ve equipped him with the Ebony Blade, even a sword. These qualities gave us a bunch of different routes we could take his powers. Some of his moves use energy daggers, while others take advantage of his lightning speed and mastery of the sword. We wanted to keep him cat&#45;like, making sure to incorporate these animal instincts into his animation set. It worked out well – Black Panther surely lives up to his name.</description>
      <dc:subject>Community News</dc:subject>
      <dc:date>2009-10-29T23:32:54-05:00</dc:date>
    </item>

    <item>
      <title>DLC Alternate Costume – Cable</title>
      <link>http://marvelultimatealliance.marvel.com/en/news_comments/dlc_alternate_costume_cable/</link>
      <guid>http://marvelultimatealliance.marvel.com/en/news_comments/dlc_alternate_costume_cable/#When:23:31:52Z</guid>
      <description>Exclusive to VIPs</description>
      <dc:subject>Community News, Alt Costumes</dc:subject>
      <dc:date>2009-10-29T23:31:52-05:00</dc:date>
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    <item>
      <title>DLC DATE AND PRICING ANNOUNCED!</title>
      <link>http://marvelultimatealliance.marvel.com/en/news_comments/dlc_date_and_pricing_announced/</link>
      <guid>http://marvelultimatealliance.marvel.com/en/news_comments/dlc_date_and_pricing_announced/#When:22:38:32Z</guid>
      <description>It&#8217;s official! The Marvel: Ultimate Alliance 2 DLC date and pricing been announced in the forums by News Lad a few hours ago.


Also UGO has the exclusive announcement for Black Panther, including videos and screen grabs who has now been officially announced as part of the DLC.</description>
      <dc:subject>Game News</dc:subject>
      <dc:date>2009-10-29T22:38:32-05:00</dc:date>
    </item>

    <item>
      <title>Blast from the Past &#45; Cable in Marvel: Ultimate Alliance 2</title>
      <link>http://marvelultimatealliance.marvel.com/en/news_comments/blast_from_the_past_cable_in_marvel_ultimate_alliance_2/</link>
      <guid>http://marvelultimatealliance.marvel.com/en/news_comments/blast_from_the_past_cable_in_marvel_ultimate_alliance_2/#When:00:29:58Z</guid>
      <description>What was the overriding “theme” or direction you tried to capture with Cable?


Brad Lindsay

Animator


Cable: he’s from the future. What more of a theme do you need? In all seriousness, though, Cable’s just a tough guy who happens to be a cyborg. Like many of the other characters, it was a matter of nailing down his personality – since we had his voice acting recorded, we took a small amount of influence from that. We also wanted to make good use of his gun and his arm in his animations to really sell the power and might that Cable has.


Adam Olshan

Lead Animator


Cable is such an interesting and powerful character, with super strength, telekinetic and telepathic powers. Ultimately, we wanted to differentiate him from other telekinesis&#45; or energy&#45;based characters. We tried to keep the phrase ”tech soldier” in mind when creating Cable; it was important to remember that Cable is a well&#45;trained soldier, and he has a big freaking gun. In animation, the team focused on his mass, making sure his movement conveyed solid weight and immense power in his move set.</description>
      <dc:subject>Community News</dc:subject>
      <dc:date>2009-10-23T00:29:58-05:00</dc:date>
    </item>

    <item>
      <title>The Making of Psylocke</title>
      <link>http://marvelultimatealliance.marvel.com/en/news_comments/the_making_of_psylocke/</link>
      <guid>http://marvelultimatealliance.marvel.com/en/news_comments/the_making_of_psylocke/#When:19:04:50Z</guid>
      <description>For this week&#8217;s dev diary on our newly announced downloadable character, Psylocke, we&#8217;ve gotten the deadly duo of Steven Vanseth and Steve Nelson to help us out. Take it away, guys!


What was the overriding “theme” or direction you tried to capture with Psylocke?


Steve Vanseth

Animator


Psylocke is a fan favorite, and I wanted to make sure I stayed true to her character and captured the appeal of her character. This started in the basic traversal. I really wanted to give her a strong feminine attitude. As for her powers, we felt it was key to play up her martial arts abilities as much as possible and incorporate her ability to create &#8220;psi&#8221; weapons.</description>
      <dc:subject>Community News</dc:subject>
      <dc:date>2009-10-21T19:04:50-05:00</dc:date>
    </item>

    <item>
      <title>DLC Alternate Costume – Psylocke</title>
      <link>http://marvelultimatealliance.marvel.com/en/news_comments/dlc_alternate_costume_psylocke/</link>
      <guid>http://marvelultimatealliance.marvel.com/en/news_comments/dlc_alternate_costume_psylocke/#When:00:35:09Z</guid>
      <description>Exclusive to VIPs</description>
      <dc:subject>Community News, Alt Costumes</dc:subject>
      <dc:date>2009-10-20T00:35:09-05:00</dc:date>
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